Adventures in Terraglyph
Dwarf: barbarian, cleric, monk, druid, fighter, paladin, ranger
Human: fighter, monk, rogue, alchemist, gunslinger
Halfling: bard, druid, rogue, sorcerer, summoner, oracle
Elf: cleric, druid, rogue, wizard, alchemist, magus, witch
Half-elf: fighter, monk, rogue, alchemist, sorcerer, oracle
Half-orc: barbarian, druid, fighter, ranger, witch
Gnome: bard, fighter, rogue, sorcerer, wizard, alchemist, magus, oracle, summoner
NO cavalier, antipaladin, ninja or samurai. Possibly later in the game I may allow these classes, but the current setting of Terraglyph wont support them.
If playing as barbarian: must belong to a tribe, will belong to tribe instead of nation.
If cleric or paladin: characters must appease their deity by actively worshiping.
If druid; must “worship” nature or a deity of nature: will belong to druid sect OR live in solitude instead of races nation.
If witch: lives in solitude.
If half orc and not barbarian or druid: lives in solitude.
Prestige classes: Ask first please!